![]() #MUSHROOM WARS LEVEL 30 HARD UPDATE#In what is indicative perhaps of how transformational the White Dwarf update was for almost every unit in the book, Freddie has opted to grab a sampling of pretty much everything. – Lore of the Twisted Wilds: Savage Dominion Freddie Leggett – Beasts of Chaos: Gavespawn – 2nd Place #MUSHROOM WARS LEVEL 30 HARD FULL#Beyond that it’s a lot of what we have already become intimately aware of since the Nurgle book’s release: Flies are stupidly efficient and need a nerf, Lord of Affliction with Splithorn Helm and Overpowering Stench can be both insanely difficult to kill, as well as a nightmare to leave alive due to shutting down command abilities in a game where much of a unit’s full potential is realised when issued orders. This means Marco’s list has just 7 units, all of which can work well independently of anything else that’s in the army – there’s something to be said for that level of versatility. Nurgle can go for lower unit counts than many other armies for the simple reason that they don’t really fall into the trap of support heroes that don’t really *do* anything from a gameplay perspective by themselves. Maggoth lords are still great all rounders – they provide valuable monstrous rampages, they’re tanky enough to survive all but the most dedicated hammers, and they work well as independent operators and synergistic pieces both. Maggotkin of Nurgle: Drowned Men Victory – 21 – 20 Marco D’Anna – Maggotkin of Nurgle: Drowned Men – 1st Place Toby establishes early board control well with his pre-game fly moves, the question is can he hold on long enough when the big brick of Blight Kings and the Maggoth lords come stumbling forward? Result Marco’s list doesn’t have many pieces that won’t at least make a good show of trading damage back thanks to the nature of Disgustingly Resilient. The Incarnate is a fantastic unit, but it’s at it’s best when it can blow through whatever unit it get’s stuck into combat with so that it’s difficult to tie down and strip levels from. That’s not to say it’s all doom and gloom – the Incarnate is a fantastic piece to blow through the smaller pieces most armies have, it’s just that Marco isn’t really presenting ideal targets for it. ![]() ![]() This will serve him well against Toby’s variant, as he lacks bodies to easily flip central objectives outside of ‘kill whatever unit is contesting’. Marco has done what many have started to do in light of the shift in armies towards 1 drop lists – stack Expert Conquerors in order to have a trump card in board control stalemates. – Artefact: Arcane Tome (Universal Artefact) All the lists for this event can be found in Best Coast Pairings. ![]() ![]() You really have to look for the filth to avoid not being presented with the question: “Would my list be better with a giant pile of animated bones made a manifestation of Ghur’s Rage?” Age Of Sigmar Matched Play Eventħ2-player, 5-round Grand Tournament in England, GB on September 24 2022. It’s a fun model and it’s an effective one, and it’s healthy in the sense that is can help lift up some weaker books into contention… but when only the most truly top tier lists even bother to skip it, it becomes a question of whether it’s ultimately healthy when it can really skew matchups for linear, straight forward melee armies that lack the ranged output to trade effectively with the monstrosity.ĭisclosure: I have played with the Incarnate and enjoyed it, and if I were going to a tournament next weekend it would be in my list. That said, there is another worrying trend that has gotten perhaps overlooked by the design studio (or is waiting for the next balance slate): The Incarnate. This past week saw the nerfhammer come for the Purple Sun of Shyish, though I expect many of these events were still using the old version due to the way list submission typically works. ![]()
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