"When you find the Magmatic Amulet and you're reading the Changing God's journal of what happened to him in that lab. "Riastrad is mentioned a couple of times in the game," says Heine. The other companions who really nearly made it in are Riastrad and Satsada, the star-crossed lovers. "He's got five different shapes," adds McComb. There's a lot of custom stuff that has to be made for this guy." Heine tells me now: "We have a lot of design for him and we have some words written for him. If you kept telling him to be quiet, for example, he might become invisible, wrote Adam Heine wrote in an Oom blog post. He could change shape as he levelled up, but into what would depend on you. Oom is a blob of a creature from a prior world, maybe a byproduct of an ancient experiment. So McComb and Heine don't want to say too much. The tricky thing in talking about the missing companions is that at least one of them, Oom, the Toy, will reappear. InXile has publicly apologised about this before. The stretch goal content that didn't materialise includes three companions, a crafting system, and an area called The Oasis. But I'll quote some of the less spoilery bits here: Needless to say, it's an extremely spoilery piece, and I'm not going to listen to the audio until I've finished the game myself. The original storyline, the cut content, it's all there. The interview is a massive hour and forty five minute podcast, with the most pertinent bits helpfully summarized in the accompanying text. It's an appropriate gesture, as it was Robert's Planescape: Torment postmortem interview back in August 2012 that led to the formation of the Tides of Numenera project. Happily, Eurogamer's Robert Purchese has saved us much of the effort of putting one together by conducting a Torment interview of his own with Colin McComb and Adam Heine. What were inXile's original plans, when were they altered and why? An extensive postmortem interview with the developers would be required. Tags: Adam Heine Chris Avellone Colin McComb Gavin Jurgens-Fyhrie George Ziets InXile Entertainment Torment: Tides of NumeneraĪfter Torment: Tides of Numenera was released, I said that I hoped to discover what had happened during the game's long development that had led to so much content being cut.
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